For Fallout 2 on the PC, a GameFAQs message board topic titled "defeating the raiders (possible spoilers)". They were originally garden variety raiders, but their discovery of a large military cache led to their gradual transformation into a group of violent religious fanatics obsessed with the procurement of technology.  Ashur continues to lord over the Pitt, building his vast raider army and the economical might of the Pitt, until he can fulfill his goals of freeing his people from the ravages of sickness and uniting the wastelands under his banner.. Fallout 2 raiders bug I just killed the raiders for Vault City. Fallout 2; Safe in Raider cave; User Info: jdee-21. Uninstall ===== 1. However, the arrival of, Smaller groups of raiders would persist as a nuisance, but they had no distinguishing characteristics and were swiftly exterminated.  The raider campaign was met with decisive retaliation by the Brotherhood, destroying their hold over the region.. Character Creation Temple of Trials Arroyo Klamath The Den Modoc Vault City Gecko Broken Hills New Reno Raiders Redding New California Republic Vault 15 Vault 13 San Francisco Navarro Military Base The Enclave . It is heavily guarded and is laden with traps. Although they profess adherence to the ancient doctrine of Bushido, they are very similar to the Jackals, fleeing easily. They were made up of five gangs; the Cutthroats, the Diehards, the Blackwater Bandits, the Gourmands, and the Trappers. They do, however, use an unique melee weapon: The wakizashi. Unfortunately, due to infighting, the Scorched Plague, groups like the Order of Mysteries, and numerous other events around Appalachia, the groups quickly tore each other apart for one reason or another, or solved their problems and prepared to dominate the region. Start Fallout Mod Loader, place a checkmark beside the .esp file. Despite how much there is to do in Fallout 2, parts of the game always felt incomplete or rushed. Libertalia, for instance, is made up of many rusted ships and boats. By 2197, the raiders were forced into a full-on retreat east, banding together into a loosely organized confederation under the strongest raider chieftains (Luke Daniels, Bo Duffy, Daisy-May Gomer, and Jesse Gomer). This mod was created with my own personal opinion of what I thought raiders should be like. User Info: AngusYoung93. Powder gangers Either run through the left or go a bit to the north (towards the manhole with a ladder) and then towards the left. His son, John Maxson, ascended to the post of High Elder and Rhombus became Head of the Paladins, conducting a campaign exterminate the Vipers. Kill all of the raiders. Texas raiders The 80s are known for raiding frontier towns for supplies and kidnapping people. They emphasize stealth and night raids in their combat doctrine, and tend to use bone knives dipped in viper poison to paralyze and abduct their prey. Normally considered violent, but harmless to larger communities, the collapse of the Desert Rangers led to their spread over the Utah stretch of Interstate 15. It's pretty easy, especially with powered armor. They are encountered in small groups and are armed with a fairly wide range of weaponry. If you want to try out wikimarkup without damaging a page, why not use the sandbox?  Darion later dedicated his life to rebuilding the Khans. White Legs Only two were more notable: The Red Stingers, Quincy rebels who tried to establish their rule in Coldwater, only to be destroyed by the Brotherhood. Gunners. But there is nothing now. , The youngest of raider groups, the Powder Gangers emerged when a prisoner riot at the New California Republic Correctional Facility in Nevada resulted in the loss of control over the prison. Their religious fervor made them fearsome enemies. A bit south of VC, near the Bridge of Monty Python ;) ), but I can't get into their base because of a double chain link fence. Optimize the reactor, kill the Raiders, but don't expose Moore or give the Holodisk to Lynette. When you open it, be sure to take the account book. Operating out of the Carbon mill with the Mayor as their puppet, the raiders acted as puppets to Attis, used to gather slaves for his attempt to resurrect the Unity's FEV program. See more ideas about Fallout raider, Fallout, Fallout cosplay. Fantasy football fallout: Trust T.Y. Find the three dog tags and open up the safe.  Beyond that, they are alleged to be cannibalistic in addition to the standard aggressive and self-destructive behavior. The term is loosely defined and is applied regardless of the presence or absence of law. That turned out to be quite an undertaking, but on the other hand, as far as I'm concerned Fallout 2 … The Vault - Fallout Wiki is a Fandom Gaming Community. A group of raiders claiming territory along Interstate 80 in the 23rd century. Who can perform that operation on my character? It's been a long time coming and i probably should have done this before Nuka World, but here it is.. the Far Harbor modules!-Angler-Fog Crawler-Ghoul-Gulper-Mirelurk Crabs-Wildlife (yao guai, wolf, and ragstag) UPDATE 1.1: Nuka World update is live! Raiders dressed as hideous mothmen stood next to white tie socialites, chatting over Nuka Colas. New California Republic Correctional Facility, Fallout 3 Official Game Guide faction profiles, Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census, https://fallout-archive.fandom.com/wiki/Raiders?oldid=2146449, This page is about the raiders faction. 1 Background 2 Territory 3 Relationships 4 Behind the scenes 5 See also 6 Appearances 7 References The raiders of the Capital Wasteland are mostly hostile, lawless, chem-addled ruffians who roam the wastes of the Washington, D.C. area. If you need help with wiki markup, see the wiki markup page. Get the account books. I've located them (between VC and Broken Hills?  The Vipers were soundly defeated in their first attack on the Hub, and retreated into the wastes to build up their strength. You need to find three dog tags, which are in footlockers and in lockers. When the Vault Dweller arrived in these nomad's camp, he slaughtered all but Darion. Of course it might be in the lockers by the beds. Raiders are low-powered, firearms-wielding Enemies in Fallout 4. One of the most primitive raider tribes, the White Legs originated in Utah, near Salt Lake City. The great plains of the Midwest were home to various settlements and varied groups of raiders, all distinctly different. This is the secret Raider hideout. Be sure to leave your car in a nearby area (Broken Hills or Vault City) as there is a bug which will cause your car to permanently disappear. A small group of opportunistic raiders preying on survivors around New Reno in 2241. Get the dog tags and the money. Only new information about changes and additions specific … When you first enter the map, it's most likely you'll enter at … Sep 26, 2018 - Explore Jessie Young's board "Fallout raider references", followed by 386 people on Pinterest. The exit is heavily trapped and also is blocked by two locked doors.  Between the two factions, in the Mojave Wasteland, smaller gangs that technically fit the raider definition continue to exist, such as the Greasers and Scorpions in outer Vegas, with former ones having taken up new identities or striven from the traditional raider path, such as the Great Khans and Fiends. By 2281, the New California Republic had effectively cleansed the region of raiders. Heavy rain and thunder sounds- black screen, dark screen, relaxing, relax, sleep, white noise, study - Duration: 10:00:01. Only two were more notable: The, The Reaver Movement was founded many decades before. The raiders of the Capital Wasteland are mostly hostile, lawless, chem-addled ruffians who roam the wastes of the Columbia Commonwealth. New Reno: The Salvatore Family takes over. The city stagnates, and is absorbed by NCR. They are the most interesting of the three, as they are all followers of a religion worshiping mutated snakes. I changed a lot and this affects all raiders, so be wary if you are looking for something subtle. This page was last edited on 15 August 2019, at 06:54. Their campaign drew attention from the Brotherhood. Search the lone (foot)lockers near the beds to get the dog tags. They are easily distinguished by their headgear: a bighorner skull mounted on top of a leather helmet. , One of the longest lived raider tribes to emerge out of Vault 15 in 2097, the Khans were among the most powerful raider tribes in New California. , Isolated groups of the Jackals would hold out on the fringes of the NCR, though the constant skirmishing with a militarily superior force reduced them to disorganized bands of petty bandits and highwaymen. Find the three dog tags and open up the safe. When you enter the raider camp, descend down the ladder and then kill all of the raiders. Leader: Brimstone Blitz. Nada. By 2241, a distinct type of raiders emerged, offering their services to the highest bidder. Leave the base through the left - watch out for various traps that can lead you to the radscorpion lair. Ashur established his rule after he discovered that the steel mills of Pittsburgh could be made to work again. , The Fiends are one of the least organized, but perhaps most distinct raider tribes to emerge in the 23rd century. Bishop's mercenaries: Operating out of a cave north of Broken Hills , protected by raised plates, falling traps and barbed wire-walls … They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other rai… By 2197, the raiders were forced into a full-on retreat east, banding together into a loosely organized confederation under the strongest raider chieftains (Luke Daniels, Bo Duffy, Daisy-May Gomer, and Jesse Gomer). Enter the camp WITHOUT YOUR CAR (if you have it). Raiders (Fallout 76) have 2 questions for vault city. They are rightly feared for their ability to cover large areas of land with very few men. By 2102, the only raider left was Rose, a Ms. Nanny programmed with the personality of the Cutthroats leader's girlfriend, broadcasting a radio signal in hopes for future raiders or future prey to listen in on.... This page has been accessed 25,037 times. Beside the corruption of the Den map everything went more or less fine. Raider strongholds fluctuate greatly in size between the gangs of the Commonwealth; some bases are mere camps while others cover vast swathes of land or sea. I don't think I really need to say much more than that! Raiders are groups of hostile, roving, gangs in the Capital Wasteland in 2277. Raiders (Fallout 3) From these camps the raiders stage attacks on nearby settlements or pick off lone travelers. The common denominator is the fact that under pre-War law, raiders would be considered criminals. This page is an unauthorized addendum for " The Nearly Ultimate Fallout 2 Guide" which was written by Per Jorner. AngusYoung93 12 years ago #2. get the dogtags from the guys in combat armor. The other was the Reaver Movement. Freeing Tandi and the Khans prisoners. After you have all three tags, open the safe (choose the option for opening the safe using the numbers on the tags). , Forming out of a group of tourists located at the Top of the World ski resort shortly after the Great War, the Appalachian raiders were quick to split into groups, taking on their own self-proclaimed monikers. , The Khans have a long history, with its major eras punctuated by major defeats. Their plan was to solidify their position near the Great Lakes and then push back west. The clan terrorized the wasteland, absorbing other raiders into their group and wiping out towns or enslaving ponies. However, they can be roughly divided according to the region they inhabit. Get the account books. Raiders are split into various gangs generally being led by a single leader. The Jackals commonly use group tactics to overwhelm their enemies, but due to a lack of coordination and cowardice, they will instantly retreat whenever they doubt they can win. If you descend down the ladder, you can find lots of radscorpions. jdee-21 12 years ago #1. They are plentiful, ruthless, and extremely aggressive—nether are they particularly bright. Darion (unseen in-game), would later become the founder of the mercenary raider New Khans. If you have a stupid/lucky character, you can just guess the combination. By 2277, the Pitt and its raiders were one of the most powerful groups on the eastern seaboard, hardly even qualifying for this term, as they were the military arm of a city manufacturing its own goods. Note that Gecko also suffers this way. This profile is abut Fallout 3 NPCs. The New Khans were later wiped out by the NCR and the Chosen One around 2242. The game stats, descriptions and screen shots capture a heavily-modded game (see our sample Fallout 3 Lone Wanderer for more) at a low level (4-to-6 or so). This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. Those that couldn't fight were put to work as slaves, restoring the mill, and creating an economical basis for the city. After you've gone through the camp, you'll be in a cave that is heavily trapped.  However, the largest organized group of raiders makes residence in the ruins of Pittsburgh. And after one, particularly late night of work, we were blessed with a cure. I also can't talk to the gangster guy in New Reno (to give him the briefcase) since I helped another family. The most well known are the three tribes that emerged from Vault 15, though there are plenty of other, smaller groups without a distinct style or history. ... who barely played for most of the season after arriving via trade with the Las Vegas Raiders. Leave the base through the left - watch out for various traps that can lead you to the radscorpion lair. The mods result in a larger raider population and their weapons are much more dangerous – they also add pit dogs. Smaller groups of raiders would persist as a nuisance, but they had no distinguishing characteristics and were swiftly exterminated. I didn't get any "You have broken their strength" prompt and I can only tell Stark and Lynette that I FOUND the raiders, not killed them. I'm wondering if there is an alternative to the raider overhaul WIP. They are small anarchic bands of violent outcasts, preying on anything and anyone weaker than themselves. The raiders are actually hired by the Bishop family of New Reno with arms supplied by the New California Republic to lay pressure on Vault City to force them into becoming annexed by the NCR. Many gangs also include one or more attack dogs. These same players would later end up in massive battles, all of … Your main goal should be to open the locked safe to the northeast. Although predominantly human, there are some Ghouls among their numbers. You can learn about it by speaking with either Wallace, in the custom’s office, or Stark, in the Inner City, of Vault City. The lockers can be a bit difficult to open (I tried it successfully with 60% lockpick skill and the extended lockpick set). If you can wikify this page, please edit it, or help by discussing possible changes on the talk page. Either way, it's an unknown green area about four grids due north of Broken Hills and in between Vault City and Broken Hills. Ultimately, the strength of the Vipers was broken within a month and the bulk of survivors fled New California, following in the steps of the Jackals. Raiders have been antagonist in the Fallout universe since the first game. Besides raiding, some raider gangs have …  Just like the Jackals, they were gradually reduced to petty raiders, losing much of their unique culture as the pressure from the NCR and other survivors whittled their numbers down..  He harnessed the raiders, pressing them into service and organizing them into an army. , The third of raider groups that originated in Vault 15. Raiders is a term used to describe groups of humans living outside regular social hierarchy established by the survivors of the Great War, which lead a parasitic lifestyle, stealing what they need from other survivors and often injuring or killing those they prey on. The Raiders Camp is a secret area between Vault City and Broken Hill. Raiders (Fallout 4) The Reaver Movement was founded many decades before 2197 in the Midwest. This page was last edited on 1 June 2008, at 13:29. Seven squares south, and one square west form Vault City. , The former state of Texas hosted an unique, matriarchal group of raiders under Jane. They are scavengers, lacking the most basic skills necessary to sustain themselves.  The remainder of the New Khans migrated west, to the Mojave Wasteland. The term is used across the former United States, applied to various groups that are often wildly different. Around 2161, the primary war part of Khans was wiped out by the Vault Dweller, with only a single survivor, Darion. Around 2131, the Jackals fled New California after the Khans defeated and brutalized them. Let's Play Fallout 2, it's time! Other Leaders: Wildcard, Barb, Diamond, Big Brutus The Bloodletter clan was formed and led by the infamous raider warlord, Brimstone Blitz. The Reavers were absorbed by the Eastern Brotherhood and ceased to exist as a separate organization. Their lifestyle was influenced by historical Mongol tribes, causing them to raid towns (Shady Sands was their common target), enslaving humans, and above all, respect strength. They evolved over the course of Fallout 2 and Fallout: New Vegas, becoming more than just a … Find the raider base: 500 xp; Kill the raiders: 1950 kxp; Kill the radscorpions: 3030 kxp; Break the raider's strength: 2000 xp Vipers Install ===== 1. By the 2150s, their growing numbers led them to launch a campaign of aggression against the Hub. The raiders of the Pitt are an organized paramilitary force protecting the Pitt, ruled with an iron fist by Ishmael Ashur, a former Paladin of Lyon's expeditionary force, who was lost in the city during the Scourge. Relaxing of sounds Recommended for you Large groups can be a handful, and some gangs contain particularly strong members, but most raiders are poorly equipped and all too accustomed to preying on the regions most vulnerable denizens. Don't get me wrong I love the mod and what it adds but I'm getting a bit sick of the naked, headless raiders that make me CTD whenever I accidentally pick up one of their custom pieces of armor. They keep mentioning raiders attacking them, but I can't find their base. There are a few exceptions: The largest group of raiders founded Evergreen Mills, one of the largest settlements in the Capital Wasteland, ruled by raider despots and rumored to maintain trade relations with the slavers. The first is the raider base quest. How do you open the safe in the Raider cave? They are anarchic bands of violent outcasts, preying on anything and anyone weaker than themselves in an attempt to see the light of another day. 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