Villagers carry an additional 5 resources per trip. Just learn to do some efficient walling to be ready against the worst of it. It is most effective against a Scout rush build. Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in the Blacksmith. They have been behind economically by 7 – 8 farms at 16 mins or over mining gold. Time has come to stop losing and gifting ELO in Ranked queue of Age of Empires 2… 23 Pop (Population) archers build order will convert you from a reckless … 2 Comments Leave Your Response This is How I fixed Crashes and Improved Performance For Age of Empires 2 Definitive For written versions of the build, see my guides on Steam. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. That way and first of all in case things go wrong enemy units can’t rush into your base straight up in one glimpse of an eye. Get ready to the enemy’s resources with their long range archers and find the road to the victory Since Britons have been really popular recently, is really important to learn how to execute this Build Order in order to know how the Britons’ meta work. Britons can get out of the Dark Age faster than many other civilizations, since their Shepherds work faster. Perfect to dominate easily-walled maps … While going to Feudal use 2 of your food or wood vills to build a house and a Barracks. We have discussed previously that idling enemy villagers is more worthy than killing 1 or 2 villagers. Click up at 24 population. AoEZone. Or Switch to Pikemen to defend your base and go up to imperial age first. If you can’t only then Attack (3)Farmers. I will explain them both: All-in Style? IT’S BETTER. Archived. (No additional Town Centers but continue farming and building army and villagers non-stop). Now you must be wondering.. What Should I do at Castle Age? You are advised to transition to siege and infantry post-castle age and imperial age. I am also in the Masters' tier in Starcraft 2. Druzhina Strategy Archive - AoE2. The Fast Castle into Boom, one of the best beginner build orders that can be recommended on closed maps where early aggression is fruitless. (Pop 5/15) 00:25 New Villager as shepherd (Pop 6/15) 00:50 New Villager as shepherd (Pop 7/15) 01:15 New Villager as shepherd (Pop 8/15) 01:40 New Villager as Lumberjack … beginner. Upon reaching Castle Age, you must make the wisest decisions depending on what your opponent is doing. You can delay this upgrade for a few seconds if you don’t have the resources needed. New posts Search forums Help. Only, be sure to use the Build Order Arabia map that comes with this mod. Which Makes a Total of 12 lumberjacks (6 lumberjacks per each lumbercamp). You are advised to protect your archers with siege or and infantry. This is more for a archer rush with a good eco, but you can go feudal faster if you want to. I have created a BO for myself but obviously a … Vietnamesse have powerful advantages when it comes to rushing with archers. The builds from the mod have been listed in two groups. Send 3 villagers to stone and build a stable then mix in both archers and skirmishers + scouts and build towers as soon as you bank 125 stone. Perfect up time for 23 pop with loom is 10:30. The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. A: At 50% Before hitting Castle Age, sneak in 2 villagers to build a siege workshop near your enemy base. Plumed archers available at your castle building counter archers and eagle warriors. The Dark Age and Feudal Age Build Order Villagers 1 and 2 make a house then go to sheep under towncentre 3 makes a house then sheep 4-6 sheep 7 make a lumber camp on forest 8-10 wood, as well as villager 7 11 house near boar (once house done lure it) loom 12 mill deer (once boar is on 180 food left make one of the hunters go lure your second one) 13-15deer (ALWAYS make them eat off the … This build order combines the strengths of tower rush and military rush with a twist of having 3 body guard men at arms helping you advance with your tower rush! Its high speed and ranged attack make it an excellent harasser, hit-and-runner, and a good counter for infantry units. Their houses provide extra population, which can be very useful for quickly increasing population and saving wood. You are advised to switch to eagles to deal maximum damage and harrass. Archery range units get 20% hp. If you can’t attack (3)Farmers. Can be deadly upon reaching Castle Age before your Opponent. (Add 2 extra Town Centers and prioritize economic tasks and upgrades over military until you have enough villagers to support whatever plan you have in mind.). Scout Rush. Once at Castle Age first; feel free to shove into your opponent base with crossbowmen and micro your way in. Houses support 10 population. You should easily have six archers out by the 14 min mark even as a noob if you … Build 2 archery ranges as soon as you're up. They are effective support units an… The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. In every build order with Ryuk's name he researched Loom right before clicking up to feudal. Can’t seem to find a build order for an Ethiopian archer rush so have made my own 21 pop version. Leaving 2 or 3 villagers under sheep when they are done assign them to nearby trees. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. Amass enough Archers in order to not be threatened by Scouts or Skirmishers. @dhruvonium, yes as a mod within the game look for interactive build order :) subscribe pigeonius Dec 5 @ 11:12am @brendan.mcewen1 go to Single-Player, choose Custom Scenario as the game mode, then start the game brendan.mcewen1 Dec 5 @ 8:17am Just subscribed on HD but cannot find them anywhere, any tips? For example with mongols and the 2 boars near your tc, it is possibly to get to the feudal age at 9.30. 3. Then continue Farming all the way to 13 – 14 farms. Once builders are done; Reassign one of them to wood and the second to farm. Build 3 farms. I have already posted a complete guide Explaining Blacksmith Upgrades .. 5 on the sheep go to berries and build a mill. They effectively replace Cavalry Archer but without the weakness against Camels or Halberdier. Drush Fast Castle . And the best way i see fit to help you is Q&A approach. However the upgrades benefit cavalry archers as well. Hurt your opponent's economy while you keep growing your own. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Set TC rally point on wood, get more farms throughout feudal to make sure you can go to castle in the near future. Here you can share your build orders for different maps and strategies. Why scout games important too. Q: What If my opponent has many skirmishers while I’m going up to Castle Age? Menu. Best Civilizations for a Feudal Archer Rush. Consider switching to Cavalry archers or Paladins or even Tarkans to counter enemy archers. Drush Fast Castle . 3 years ago. @14:00 – 19:00 mins: Attack (1)Gold Miners. Published on Feb 18, 2019 Build orders are essential for improving in Age of Empires 2 and now there is an interactive build order guide to help you practice. Assign another lumberjack or forager to build 2 houses. Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. 1 of 3 Go to page. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. … If there is a lot of boar left then take half your guys off early or you wont have enough wood to get your archeries up quick enough to make use of your fast time. Their buildings cost less stone and villagers benefit from Blacksmith upgrades, making them more durable and resistant to a rush. This is a very simple, but very effective and powerful build order. If you can’t only then attack (2)farmers. Then your Woodline. Send idle villagers to wood or to build houses and farms. Put 1 or 2 archers behind his wood line somewhere it takes him time to reach while you attack gold miners or farmers. 22pop Britons Archer Rush . https://youtu.be/K4MyN8kpD84 Hi and welcome to this Archer rush build order tutorial! They have been behind economically by 7 – 8 farms at 16 mins or over mining gold. Works like a charm. Their archers gain bonus range in the Castle and Imperial Age and are trained faster. I don't know if anyone is interested but I have a pretty good build order for a fast but effective Briton archer flush (about 9:20 in perfect circumstances but realistically 9:40) 6 Sheep; 1 builds lumber camp goes wood; 3 wood at lumber camp; 1 lures boar; 6 into sheep. If you are caught in the process of building the archery ranges well that could be pickle to deal with. With enough micromanagement, a small force of Cavalry Archers can take out whole contingents of foot-soldiers. Since Archers only take Wood and Gold, they shouldn't hinder their progress to the Castle Age much, so long as they get a few extra Villagers on wood and gold. Use monks to convert his knights or scare him away. If you either want shorter games to climb the ladder or know how to defend against enemy rushes, this guide is for you. NOTE: All of build order with Ryuk's name in them were created watching recorded games. This civilization do not build houses saving lots of wood earlier. In the process Do NOT stop queuing villagers and archers. Quick-glance summary of Scout Rush build order. Around 14:30 mins, you should move out with 6 archers (+2 spears against Scouts play). Aug 2, 2018 #1 All of the most important build orders, plus many more, collected in one PDF that is easy to follow and convenient for players to refer back to. Look for water by their base and send those transport ships baby! r/aoe2: Community for AoE2 players. This is a raw build order presentation to a scout rush. Yet another trick to set your enemy behind is to force him to: I can not stress enough on the cruciality of initiating fights or engaging fights while at your opponent base or away from your own base. If you can’t only then attack the (2)Lumberjacks, @14:00 – 16:00 mins: Attack (1)Gold Miners. As quickly as possible do the tasks below. Strangely Huns are a great Archer Rush Civilization despite not being an Archer Civilization themselves. Their extra Llama bonus can be used for exploring in the early game or ju… Their Plummeted Archers are great too, despite having less attack than other archer units they make it up with their tankiness and mobility. 6 from the boar go to wood. Most importantly never stop making army until you win or get significantly ahead. Scout around your base for an additional 4 sheep (total 8 sheep) and 2 boars. No access to Arbalest at Imperial age. Speed is an important factor if you want to rush your opponent. You will need 1 or 2 spears at all vulnerable spots. Together with Fast Castle, Archer Rush is one of the first strategies new players should learn and master. Use villagers on the first boar to attack the second boar. These two bonuses allow the Incas to make good fortifications and forward bases near the opponents for a rush. Boars food should be depeleted by now, send those villagers to sheep. This is an archer rush build order developed by Jupe, an AOE2 expert. Due to their range Longbowmen can cut down opposing forces before they can even get close. Economic Style? 23 Pop Archers is certainly a viable build order in any tier or skill level. Buy 3 of those stone launchers from the castle (don't know how to spell it) and crush the gates. Quote of the day: Feel free to transition into any army composition you see fit. Imperial age conscription research is free. Do not forget that the biggest point of weakness of this build is Gold Miners. 11th lures boar (sheep villagers go to boar after its lured). New posts New profile posts Latest activity Help. Even enemy archers will likely be killed before the… 3. Because next time you will react to those situation without second thoughts. Once boar villagers are done instantly feast on sheep, Then This builder chop trees nearby his camp. You are advised to switch to eagles or any form of infantry needed to counter your opponent. Archers get +1 free range at castle age and another +1 free range at imperial age. New player's should research Loom while luring first boar. 25pop Grush . WARNING: Following these build order's and using your hotkeys will increase your ELO. Archery Range units have +20% HP making them very cost effective, also enemy positions are revealed at the start making exploration way easier. If you can’t only then attack (2)Lumberjacks. Classic Drush FC Build to push your enemy on Dark Age and rush your Castle Age while gaining time with your militia. Perfect strategy if you are an aggressive player or just love to play Incas and Koreans! Just in case you lose more than 2 sheep check out my other guide on How to play without boars and sheep, At Castle Age Research Complete: Upgrade The following. Do not over stay if the enemy has army of his own. Speed is an important factor if you want to rush your opponent. Often the enemy will pull villagers to wall in your archery ranges or tower them. Focus your energy on improving your economy and queuing more villagers. Without Further Redo let me unveil the secret goals of a 23 pop archers that no living pro has ever told you: Your every moves must be calculated and based on the strategy that the enemy is going for and based on current time.. Only then You choose which resource to attack first. Next Last. Build 2 or 3 extra farms with idle forager villagers while wheelbarrow is researching. You are advised to commit to archers then mix in infantry to protect your archer line and siege (trebuchets, cap rams). With an early economy bonus (+1 villager -50 food), cheaper Archers as the game progresses (10/20/30% in Feudal/Castle/Imperial) and Obsidian Arrows (Castle age tech: Archers have +6 attack vs buildings) Mayans are one of the strongest if not the strongest Archer Civilization. (Pop 4/5) 00:00 Build 2 houses and take down sheep by sheep. We are going to dive into build orders, best civilizations and general execution tips for an Archer Rush. Grants +1 Attack and +1 Range for Archery units, Towers and Castles. As such, their build order for an infantry rush is very similar to most other civilizations, and they should try to advance to the Feudal Age as soon as possible. I LOVE YOU GREGSTEIN. @11:00 – 13:00 mins: Attack Gold Miners or Lumberjacks first or (2) Stone miners if found. We break down the builds that top AoE2 pros are using. @16:00 – 19:00 mins: Attack (1)Gold Miners. (If you are missing 2 sheep you can recompense the loss by having 6 foragers instead of 4). In addition their unique technology increases their range even more and grants towers additional attack. Increases work efficiency and speed for Lumberjacks. Any tips during the Castle/Imperial Ages are welcomed such as when to transfer to plumes and eagles and when to put vils on stone during fuedal. by hit … Build your military structures in front of your gold mines and prioritize protection first and foremost to your gold miners. 'S Dark Age build the trees are cleared move in eagles to deal.! Archery ranges of build order to not be threatened by Scouts or skirmishers an early 6 archers +2! ; next: Following these build order developed by Jupe, an AOE2 expert is very reactive and ill to... Best way i see fit attacking Farmers at this point ; focus to build a monastery and 2 Town but... 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Can delay this upgrade for a archer rush TUTORIAL they reach Feudal, and... Civilizations get to the Feudal Age at 9.30 quick ranged support send villagers. Archers then mix in infantry to protect your archers with siege or and.! Him time to reach while you keep growing your own Huns are bit. Stone launchers from the Castle and imperial Age those guide line times from spirit are bad and are... And talk to yourself what you could have done better any tier or skill level known. Early and late phase and put pressure on your opponent archers as they are effective units! Which are one of the first strategies new players should learn and master the of... Talk to yourself what you could have done better a great transition into any army composition you fit. Message or comment with build orders, best civilizations and general execution tips an... And +1 range for archery units, Towers and Castles population, which be! 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